﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Fu3DEngine
{
    public class DPoint
    {
        public double x;
        public double y;
        public DPoint()
        {
            x = 0.0;
            y = 0.0;
        }
        public DPoint(double dx, double dy)
        {
            x = dx;
            y = dy;
        }

    }

}
